All Phasmophobia Ghost Movement Speeds (2024)

Depending on their type, the ghosts in Phasmophobia move at varying speeds. I learned this the hard way when I tried to run away from one (unsuccessfully). Here's everything about ghost movement speeds in Phasmophobia.

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Table of Contents

All Phasmophobia Ghost Speeds

How fast are Ghosts in Phasmophobia?

Fastest Ghosts in Phasmophobia

How to slow down Ghosts in Phasmophobia

How to slow down Hantu in Phasmophobia

How to slow down Jinn in Phasmophobia

How to slow down Raiju in Phasmophobia

How to slow down Revenant in Phasmophobia

How to slow down Moroi in Phasmophobia

How to slow down Thaye in Phasmophobia

All Phasmophobia Ghost Speeds

Speed is critical in Phasmophobia; luckily, you can identify the speed of every ghost in the game. Knowing how fast the ghosts can move in Phasmophobia is vital when identifying the ghost and, more importantly, surviving.

Most ghosts will have a standard speed of 1.7 m/s and speed up when they see players while hunting. A ghost's speed is often tied to its ability and can sometimes be controlled. Below, you'll find the exact speed of every ghost in Phasmophobia.

How fast are Ghosts in Phasmophobia?

There are over 20 ghosts in Phasmophobia, but most have set speeds. However, the ones that can increase their speed will end you if you're not careful. Here are all the ghost movement speeds in Phasmophobia.

Phasmo Ghost NameGhost Speed/ Speed Ranges
Banshee1.7 m/s
Demon1.7 m/s
Deogen0.4 m/s - 3.0 m/s
Goryo1.7 m/s
Hantu1.44 m/s - 2.7 m/s
Jinn1.7 m/s - 2.5 m/s
Mare1.7 m/s
Moroi1.5 m/s - 3.71 m/s
Myling1.7 m/s
Obake1.7 m/s
Oni1.7 m/s
Onryo1.7 m/s
Phantom1.7 m/s
Poltergeist1.7 m/s
Raiju1.7 m/s - 2.5 m/s
Revenant1.0 m/s - 3.0 m/s
Shade1.7 m/s
Spirit1.7 m/s
The Mimic1.7 m/s
The Twins1.53 m/s - 1.87 m/s
Thaye1.0 m/s - 2.75 m/s
Wraith1.7 m/s
Yokai1.7 m/s
Yurei1.7 m/s

Related: All Phasmophobia Video Cameras and Tripods, explained

Fastest Ghosts in Phasmophobia

While these ghosts have average speed stats, their movement skyrockets under certain conditions.Phasmophobia will throw multiple clues at you if you want to identify fast ghosts.

Jinn

The Jinn typically moves at 1.7 m/s. However, if the fuse box is on, you're in its line of sight, and it's 3 meters away from you, its speed increases to 2.5 m/s.

Raiju

The Raiju ghost in Phasmophobia increases its speed to 2.5 m/s whenever it goes near a player's active equipment.

Slowest Ghosts in Phasmophobia

These ghosts have less-than-average movement speeds but can become faster depending on the circ*mstances.So, when you wish to identify slow ghosts, Phasmophobia will throw several movement-related hints.

Revenant

The Revenant keeps its slow speed, but it increases to 3.0 m/s immediately when you have been sensed via equipment, voice, or line of sight. However, it gradually slows to 1.0 m/s when the ghost reaches your location.

Hantu

The Hantu is unique; it is initially slow but moves faster in colder temperatures! You can stall it by maintaining a direct line of sight.

The Twins

The Twins don't directly change their speed; instead, they change the form that they take. They have a slow speed of 1.53 m/s in their physical form, but in ranged form, they move at 1.87 m/s.

Moroi

Moroi is a unique ghost that increases speed based on your sanity level. It can reach a formidable 3.71 m/s when in direct line of sight.

Deogen

Deogen can move between 0.4 m/s to 3.0 m/s, depending on how far it is from you. For example, if Deogen is far from you, it moves at 3.0 m/s, but as it gets closer, it slows down to 0.4 m/s.

Thaye

Thaye's speed depends on its age. It can go up to 2.75 m/s when younger but will slow down to 1.0 m/s as it ages.

Related: What does the Voodoo Doll do in Phasmophobia?

How to slow down Ghosts in Phasmophobia

How to slow down ghosts hide

How fast are Ghosts in Phasmophobia?

How to slow down Hantu in Phasmophobia

How to slow down Jinn in Phasmophobia

How to slow down Raiju in Phasmophobia

How to slow down Revenant in Phasmophobia

How to slow down Moroi in Phasmophobia

How to slow down Thaye in Phasmophobia

Only a few ghosts can be slowed down effectively: Hantu, Jinn, Raiju, Revenant, Moroi, and Thaye. You can also use Monkey Paw wishes to interfere with a ghost's movement speed. Be careful, though, as those wishes in Phasmophobia come with a terrible price!

How to slow down Hantu in Phasmophobia

Because the Hantu gets faster in colder temperatures, turning on the generator is the most effective way of controlling its speed. The Hantu will attempt to turn off the generator to speed itself up and never turn it on.

How to slow down Jinn in Phasmophobia

The Jinn requires that players are far away from them to boost their speed and cannot speed up at all if the generator is off.

How to slow down Raiju in Phasmophobia

Because the Raiju only moves faster around electronics, you can turn them all off, forcing it to move at average speed.

How to slow down Revenant in Phasmophobia

Revenant's speed is entirely dependent on spotting the player. It is the second slowest ghost next to the Deogen, so using a Smudge Stick to guarantee it finds a hiding spot will keep it as slow as possible.

How to slow down Moroi in Phasmophobia

The Moroi's speed depends entirely on Sanity, making Sanity Pills necessary to slow them down. Staying where there is light on will also maintain the player's Sanity.

How to slow down Thaye in Phasmophobia

Because Thaye's speed decreases over time, one of the best strategies to slow it down is to simply stay within the Ghost Room withCrucifixesandSmudge Sticksuntil it ages.

For more guides on Phasmophobia, check out Which Ghosts can teleport in Phasmophobia? on Pro Game Guides.

Pro Game Guides is supported by our audience. When you purchase through links on our site, we may earn a small affiliate commission.Learn more about our Affiliate Policy

All Phasmophobia Ghost Movement Speeds (2024)

FAQs

All Phasmophobia Ghost Movement Speeds? ›

Most ghosts move at a base speed of 1.7 m/s. If the ghost has active line-of-sight (LoS) with a player it is chasing, its speed will gradually increase over time, capped at 1.65 times its base speed.

What ghosts move fast in Phasmophobia? ›

Evidence
👻GhostSpeed
HantuFast in cold rooms, slow in warm rooms
JinnFixed speed higher than base when fuse box on AND LoS with target AND >3m away, otherwise standard LoS acceleration
MareStandard LoS acceleration
MoroiIncreasing base speed with decreasing sanity, on top of LoS acceleration
20 more rows

How fast do you move in Phasmophobia? ›

Movement. By default, the player walks at 1.6 m/s, and sprints at 3 m/s for 3 seconds with a 5-second cooldown. Sprinting and player speed can be customised via custom difficulty settings.

Which ghosts don't speed up with line of sight? ›

Currently there are only three ghosts who don't have line of sight speed: Deogen (who obviously works backwards and slows down with line of sight), Thaye, and Hantu.

How fast is a Raiju in Phasmophobia? ›

During hunts, if the Raiju is within a certain distance of at least one piece of active electronic equipment, it will move at a fixed speed of 2.5 m/s: Small map: 6m. Medium map: 8m. Large map: 10m.

How fast is a Goryo? ›

A Goryo starts with a base speed of 1,7 m/s (normal ghost speed), but will speed up to ~2,8 m/s (1,65 times the base speed) after having seen a player for a few seconds, which isn't a bug, but a feature to make infinite looping significantly harder.

Do the twins speed up in Phasmophobia? ›

Depending on where the hunt begins from, The Twins will move at two different speeds. If it hunts from its present location, it will have a base speed of 1.53 m/s, and if it hunts from the area where its large radius interaction occurred, it will have a base speed of 1.87 m/s.

How fast is the jinn in Phasmophobia? ›

Prior to 0.3.0, the evidence was EMF Level 5, Spirit Box, and Ghost Orb. Increased the Jinn's chasing speed to 2.5 m/s. Decreased the slowdown gap to 3 metres. When using its ability, the Jinn will now leave EMF on the fuse box rather than its current place.

How fast is a Hantu? ›

Hunt
Room temperatureGhost speed (m/s)
9°C to 12°C (48.2°F to 53.6°F)2.1
6°C to 9°C (42.8°F to 48.2°F)2.3
3°C to 6°C (37.4°F to 42.8°F)2.4
0°C to 3°C (32°F to 37.4°F)2.5
3 more rows

Is Yurei fast Phasmophobia? ›

In short, Yes, Yureis can run fast. Their maximum speed if you evade them long enough gets up to 2.5m/s, revenant is a little faster at 3.0m/s.

Can Jinn turn off the breaker? ›

The Jinn will never turn off the fuse box directly (but it can still trip). If the fuse box is on, the Jinn can: Chase players in line-of-sight further than 3 metres at a fixed speed of 2.5 m/s. Occasionally use a special ability to drain the sanity of nearby players by 25%

How fast is a revenant in Phasmophobia? ›

When a Revenant is roaming, it will move at 1 m/s. However, as soon as it detects a player (either visually or through speech/electronics), it will begin to move at 3 m/s (nearly twice the base speed of most other ghosts) and sustains this speed until it reaches the spot where it last detected a player.

What is the most active ghost in Phasmophobia? ›

Oni: One of the most active of all ghosts in Phasmophobia, Oni move more quickly when players are close by. While this makes them dangerous, it can also make them easier to find and identify. Evidence: EMF Level 5, Spirit Box, Ghost Writing.

What ghost drains sanity fast? ›

The Yurei is a type of ghost in Phasmophobia. Although it does not have any implicit bonuses to its ability to hunt, its main distinction is its ability to quickly drain sanity: if players are careless, it may become aggressive quicker than anticipated.

Does Jinn speed up with line-of-sight? ›

Otherwise, it will obey standard ghost speeds with one particularity: if the Jinn has line-of-sight with a player while meeting all three criteria, the speed increase from continuous line-of-sight adds in the background, and will only be applied once one criteria is no longer satisfied.

Can you outrun ghosts in Phasmophobia? ›

No items can end a hunt, although lit Incense can disorient ghosts for some time. Thus, in order to survive, players are required to either hide from, try to outrun, or loop the ghost for as long as they can until the hunt ends.

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